The Riverlands
TemperateThe ancestral home of the Aela Humans. A land of rolling green plains, towering waterfalls, and ancient castle ruins. It is the most "stable" biome, perfect for agriculture.
- Key Resource: Iron & Oak
- Hazard: Seasonal Flooding
Explore the vast biomes, dungeons, and points of interest across the map.
Verra is not a static map. It is a living, breathing world of **480 square kilometers** that changes with the seasons. From the sun-scorched dunes of the Sandsquall to the bioluminescent depths of the Underrealm, every biome offers unique resources, hazards, and secrets.
The ancestral home of the Aela Humans. A land of rolling green plains, towering waterfalls, and ancient castle ruins. It is the most "stable" biome, perfect for agriculture.
A region defined by scarcity. The Sandsquall is famous for its massive sandstorms that reduce visibility to zero and damage players over time.
A world within a world. The Underrealm is a massive cavern system filled with bioluminescent flora. Be warned: verticality here is deadly.
Dense canopies that block out the sun. The Tropics are home to reptilian beasts and ancient Yuan-Ti style ruins. Disease spreads fast here.
Rivers freeze (ice bridges). Crops die. Harsh cold debuffs.
New growth. High resource yield. Flooding risks.
Droughts. Fire hazards. Fast travel by sea is safest.
Harvest time. Heavy rains. Mud slows movement.